| Name | Villain Token |
|---|---|
| Type | Token creature — villain |
| Description | Menace |
| Artist | Thanh Tuấn |
| Set | Marvel Super Heroes Tokens #25 |
| Wallpaper | |
| Image |
Tierlist
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Grade it yourself
| Name | Villain Token |
|---|---|
| Type | Token creature — villain |
| Description | Menace |
| Artist | Thanh Tuấn |
| Set | Marvel Super Heroes Tokens #25 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Villain Token, Token creature — villain, designed by Thanh Tuấn first released in Jun, 2026 in the set Marvel Super Heroes Tokens and was printed exactly in 2 different ways.
A Villain token with menace would primarily benefit aggressive decks that want to apply early pressure and make blocking difficult, such as Rakdos (black-red) aggro, sacrifice/aristocrats strategies, or any go-wide deck that leverages multiple evasive bodies to chip in damage. Menace makes it harder to block efficiently, which is especially strong in aggressive or token-synergy builds that use anthem effects (like *Intangible Virtue* or *Mondrak, Glory Dominus*) or sacrifice payoffs (like *Mayhem Devil*). However, as a generic token with no additional stats or abilities, it’s usually less impactful than more synergistic tokens like 1/1 Human tokens in Humans decks, Treasure tokens for ramp, or tokens with keywords like flying or lifelink; for example, a 1/1 Spirit with flying is often better for consistent evasion. On its own, this token likely wouldn’t “see play” as a card unless it’s efficiently generated by a strong spell or planeswalker, since tokens are typically valued for how ea
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