One Dozen Eyes
| Name | One Dozen Eyes |
|---|---|
| Type | Sorcery |
| Description | Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine |
| Artist | Darrell Riche |
| Set | Salvat 2005 #K40 |
| Wallpaper | |
| Image |
About One Dozen Eyes
One Dozen Eyes, Sorcery, designed by Darrell Riche first released in Oct, 2003 in the set Mirrodin and was printed exactly in 4 different ways.
A deck focused on token generation and ramping up mana would benefit from including One Dozen Eyes in their strategy, as it provides flexibility in creating large creatures or multiple smaller ones. However, there are potentially better options like Craterhoof Behemoth, which can provide a game-ending boost to your board presence. One Dozen Eyes could see play in a casual or budget deck, but in more competitive environments, it may not be as impactful compared to other options available.
Frequently asked questions about One Dozen Eyes
What type of card is One Dozen Eyes?
One Dozen Eyes is a Sorcery card in Marvel Snap SNAP.
What is the effect of One Dozen Eyes?
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
What is the original set of One Dozen Eyes?
One Dozen Eyes was first released in the set Mirrodin, illustrated by Darrell Riche.
What is the legality of One Dozen Eyes?
Legality depends on the tournament format -- One Dozen Eyes can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

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