| Name | Highspire Infusion |
|---|---|
| Type | Instant |
| Description | Target creature gets +3/+3 until end of turn. You get |
| Flavor | "If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential." —Kershan Danil, Highspire artisan |
| Set | Jumpstart: Historic Horizons #585 |
| Wallpaper | |
| Image |
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Table of contents
About Highspire Infusion
Highspire Infusion, Instant, designed by Anna Steinbauer first released in Jan, 2017 in the set Aether Revolt and was printed exactly in 4 different ways.
Highspire Infusion would be beneficial in a green aggro deck that aims to pump up its creatures for a big attack while also generating energy for additional effects. However, there are potentially better cards like Giant Growth or Blossoming Defense that offer similar effects for the same mana cost without requiring energy counters, making Highspire Infusion less competitive in most scenarios unless energy synergy is a key focus in the deck.
Rules
02/09/17
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
02/09/17
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
02/09/17
If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get .
02/09/17
You can’t pay more energy counters than you have.

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