| Name | Endless Foot Assault |
|---|---|
| Type | Enchantment |
| Description | Squad |
| Artist | Ryan Valle |
| Set | Teenage Mutant Ninja Turtles Eternal #8 |
| Wallpaper | |
| Image |
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| Name | Endless Foot Assault |
|---|---|
| Type | Enchantment |
| Description | Squad |
| Artist | Ryan Valle |
| Set | Teenage Mutant Ninja Turtles Eternal #8 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Endless Foot Assault, Enchantment, designed by Ryan Valle first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal. It see play in 1 formats: Commander.
Endless Foot Assault would fit best in a go-wide token or aggressive white-based multiplayer Commander deck—especially Orzhov (WB) or Mardu (RWB)—that wants to attack every turn and scale value across multiple opponents, since each copy generates a Ninja per opponent on every attack; it synergizes well with anthems (Intangible Virtue), attack triggers (Adeline, Resplendent Cathar), aristocrats payoffs (Blood Artist), and token doublers (Anointed Procession), and Squad lets it snowball in the late game if you have excess mana. However, at three mana with no immediate board impact unless you already attack, it’s slower than stronger token engines like Adeline, Resplendent Cathar, Bitterblossom (more efficient long-term token production), or Hero of Bladehold (immediate pressure), and it competes with Wedding Announcement and Skrelv’s Hive for steady output; in Commander token decks it could be playable as a scaling multiplayer engine, but it would likely be too slow and low-impact for co
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