| Name | Dream Halls |
|---|---|
| Type | Enchantment |
| Description | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
| Artist | Matthew D. Wilson |
| Set | Tempest Remastered #46 |
| Wallpaper | |
| Image |
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About Dream Halls
Dream Halls, Enchantment, designed by Matthew D. Wilson first released in Mar, 1998 in the set Stronghold and was printed exactly in 2 different ways. It's a key card in 3 combos.
Dream Halls is particularly beneficial in decks that focus on casting high-cost spells, such as control or combo decks that utilize blue's card draw and filtering abilities, allowing players to quickly cycle through their cards to find and discard spells that share colors. This card shines in decks that can generate a high volume of spells or have a synergy with cards that can discard or draw multiple cards, such as Omnath, Locus of Creation or Jace, the Mind Sculptor. While there are alternatives like Narset, Parter of Veils or Aetherflux Reservoir that can offer similar benefits by manipulating card draw or providing alternate win conditions, Dream Halls still has a unique place in specific strategies that can leverage its ability effectively. Overall, it can see play in the right deck, particularly in casual or combo-oriented formats.
Rules
10/04/04
This only replaces the mana cost (the mana in the upper right hand corner of the card). It will not pay additional costs from the card text (such as Buyback) or from other effects. It does not prevent you from paying those additional costs if you want or need to.

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