Wild Might
| Name | Wild Might |
|---|---|
| Type | Instant |
| Description | Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays |
| Flavor | The hunted can become the fiercest hunters. |
| Artist | Carl Critchlow |
| Set | Prophecy #134 |
| Wallpaper | |
| Image |
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About Wild Might
Wild Might, Instant, designed by Carl Critchlow first released in Jun, 2000 in the set Prophecy.
A deck that focuses on aggressive strategies and creature combat would benefit from Wild Might in Magic: the Gathering. This card can provide a significant boost to a creature's power and toughness for a low cost, potentially allowing for quick and decisive attacks. However, there are better cards like Giant Growth or Might of Old Krosa that offer similar effects for a lower mana cost, making them more efficient choices for most decks. While Wild Might could see situational play in certain decks, it may not be a staple inclusion in competitive formats.
Rules
10/04/04
Each player gets the option to pay when the spell resolves.
Frequently asked questions about Wild Might
What type of card is Wild Might?
Wild Might is a Instant card in Marvel Snap SNAP.
What does Wild Might do?
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
What set is Wild Might from?
Wild Might was first released in the set Prophecy, illustrated by Carl Critchlow.
Is Wild Might legal to play?
Legality depends on the tournament format -- Wild Might can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

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