| Name | Summoner's Pact |
|---|---|
| Type | Instant |
| Description | Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay |
| Artist | Chippy |
| Set | Mystery Booster 2 #74 |
| Wallpaper | |
| Image |
Tierlist
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About Summoner's Pact
Summoner's Pact, Instant, designed by Chippy first released in May, 2007 in the set Future Sight and was printed exactly in 5 different ways. It see play in 1 formats: Commander.
A deck that benefits from Summoner's Pact is one that relies on quickly tutoring for specific green creatures to win the game, such as combo or toolbox decks. While Summoner's Pact can be powerful in the right deck, it comes with the risk of losing the game if not paid for on the next upkeep. Other cards like Green Sun's Zenith or Eldritch Evolution may provide similar effects without the potential downside, making them better options in certain situations. Whether Summoner's Pact should see play depends on the specific deck's strategy and risk tolerance.
Rules
06/07/13
Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can’t be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.

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