Jump Start (1)
| Name | Jump Start (1) |
|---|---|
| Type | Mechanologist action - attack |
| Description | If you control a Hyper Driver, Jump Start costs [1 Resource] less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.) |
| Set | Bright Lights #EVO180 |
| Wallpaper | |
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- Blitz
Legal - Commoner
Legal - Constructed
Legal - Ultimate Pit Fight
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Table of contents
About Jump Start (1)
Jump Start (1), Mechanologist action - attack, designed by None first released in May, 2024 in the set Dynasty and was printed exactly in 3 different ways.
Jump Start would be beneficial in a Mechanologist deck that focuses on utilizing Hyper Driver to reduce its cost. While Jump Start offers the potential for go again with its Boost ability, other cards like Overloop or Voltaic Bolt may be more efficient options for card advantage and tempo. However, Jump Start could still see play in a deck looking to capitalize on its cost reduction synergy with Hyper Driver.
Frequently asked questions about Jump Start (1)
What type of card is Jump Start (1)?
Jump Start (1) is a Mechanologist action - attack card in Marvel Snap SNAP.
What does Jump Start (1) do?
If you control a Hyper Driver, Jump Start costs [1 Resource] less to play.<br><strong>Boost</strong> <em>(As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.)</em>
What set is Jump Start (1) from?
Jump Start (1) was first released in the set Dynasty.
Is Jump Start (1) legal to play?
Legality depends on the tournament format -- Jump Start (1) can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Jump Start (1)?
Cards similar to Jump Start (1) include Twin Drive, Jump Start (2), Jump Start (3). See the full list in the Similar cards section above.

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