About Super Relocation Program
Super Relocation Program, Action, designed by None first released in Apr, 2026 in the set Wilds Unknown. It see play in 1 formats: Casual.
**Super Relocation Program** fits best in an **Amethyst tempo or combo-oriented deck**, especially one built around **Hero characters with strong “on play” effects**, since it lets you reuse those abilities while also drawing 2 cards for value—making it strongest in lists that want to loop characters like Merlin, Sorcerer Mickey, or other Hero-based engines for incremental advantage. It’s particularly good in slower, grindy matchups where card advantage matters, but at 4 ink it competes with more efficient bounce options like **Madam Mim – Fox** (which provides repeatable bounce attached to a body) or **Part of Your World** (for recursion strategies), and compared to pure draw options like **Friends on the Other Side**, it can be less consistent if you don’t already have board presence. Overall, it’s a **solid but niche card** that can see play in Hero-heavy Amethyst builds focused on synergy and value loops, but it’s generally not an auto-include and may be outclassed in faster or mor
— Comments 0
, Reactions 1
Be the first to comment