Remote Isle
| Name | Remote Isle |
|---|---|
| Type | Land |
| Description | This land enters tapped.
|
| Artist | Ciruelo |
| Set | Secret Lair Drop #2162 |
| Wallpaper | |
| Image |
Tierlist
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About Remote Isle
Remote Isle, Land, designed by Ciruelo first released in Oct, 1998 in the set Urza's Saga and was printed exactly in 8 different ways.
A deck that focuses on control and card advantage would benefit from using Remote Isle, as it provides a consistent source of blue mana and the option to cycle for a new card when needed. While there may be better options for dual lands with more versatile abilities, Remote Isle could still see play in decks that prioritize mana consistency and cycling options, especially in formats where card selection and mana efficiency are crucial.
Rules
10/01/08
Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
Frequently asked questions about Remote Isle
What type of card is Remote Isle?
Remote Isle is a Land card in Marvel Snap SNAP.
What does Remote Isle do?
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
What set is Remote Isle from?
Remote Isle was first released in the set Urza's Saga, illustrated by Ciruelo.
Is Remote Isle legal to play?
Legality depends on the tournament format -- Remote Isle can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Remote Isle?
Cards similar to Remote Isle include Zagoth Triome, Jetmir's Garden, Savai Triome. See the full list in the Similar cards section above.

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