Hero Work
| Name | Hero Work |
|---|---|
| Type | Action |
| Description | Your characters get +1 Strength this turn. Your Hero characters gain "Whenever this character challenges another character, each opponent loses 1 lore and you gain 1 lore" this turn. |
| Flavor | "It's a whole family of Supers!" —Syndrome |
| Set | Wilds Unknown #132 |
| Wallpaper | |
| Image |
About Hero Work
Hero Work, Action, designed by None first released in May, 2026 in the set Wilds Unknown.
Hero Work fits best in aggressive Ruby-based decks—especially Hero-tribal builds (e.g., Moana, Hercules, Mulan, Aladdin) that want to challenge often and convert board combat into lore swings—since the +1 Strength helps win trades while the temporary drain/gain effect can create a meaningful tempo swing in wide boards; it’s strongest in midgame turns where you can line up multiple favorable challenges. That said, it competes with more efficient or permanent pump options and premium Ruby interaction like Dragon Fire (hard removal), Be Prepared (board reset), or ongoing anthem-style effects that provide lasting value rather than a one-turn boost, making it somewhat situational. Overall, it’s playable in dedicated Hero aggro or challenge-focused builds but likely not optimal in highly competitive lists unless the meta rewards aggressive lore swings through combat.
Frequently asked questions about Hero Work
What type of card is Hero Work?
Hero Work is a Action card in Marvel Snap SNAP.
What does Hero Work do?
Your characters get +1 Strength this turn. Your Hero characters gain "Whenever this character challenges another character, each opponent loses 1 lore and you gain 1 lore" this turn.
What set is Hero Work from?
Hero Work was first released in the set Wilds Unknown.
Is Hero Work legal to play?
Legality depends on the tournament format -- Hero Work can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

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