Um Belohnung des Tempeldieners
Belohnung des Tempeldieners, Spontanzauber, entworfen von Slawomir Maniak Erstveröffentlichung in Feb, 2014 bei der Bearbeitung Born of the Gods.
Ein Deck, das sich auf weiße Hingabe in Magic: The Gathering konzentriert, würde von der Verwendung von Acolyte's Reward profitieren, insbesondere in einer Strategie, die darauf abzielt, die Hingabe zu Weiß zu maximieren. Während Acolyte's Reward ein nützliches defensives Werkzeug sein kann, gibt es andere weiße Sofortkarten wie Gods Willing oder Brave the Elements, die eine vielseitigere Schutzfunktion für Kreaturen bieten. Acolyte's Reward könnte in spezifischen weißen Hingabe-Decks gespielt werden, die von seiner einzigartigen Fähigkeit zur Schadensumleitung profitieren können, aber es könnte keine Top-Wahl in wettbewerbsfähigeren oder vielfältigeren Metaspielen sein.
Regeln
01/02/14
Acolyte’s Reward has two targets: the creature that would be dealt damage and the permanent or player that Acolyte’s Reward will deal damage to. These targets are chosen as you cast Acolyte’s Reward.
01/02/14
As Acolyte’s Reward tries to resolve, if only the first target is illegal, Acolyte’s Reward won’t prevent any damage that would be dealt to that creature and, because of this, Acolyte’s Reward won’t deal damage to the second target. If only the second target is illegal, damage that would be dealt to the first target will be prevented, but Acolyte’s Reward won’t deal damage. If both targets are illegal, Acolyte’s Reward won’t resolve.
01/02/14
If Acolyte’s Reward prevents damage, it deals its damage immediately afterward as part of that same prevention effect. This happens before state-based actions are performed, and before any player can cast spells or activate abilities. If the source of the original damage was a spell or ability, this happens before that spell or ability resumes its resolution.
01/02/14
The damage will be dealt by Acolyte’s Reward as it existed on the stack, not as it exists when the damage is dealt. That is, it’s an instant spell that’s dealing the damage, in case an ability cares about that (such as Satyr Firedancer’s, which includes the phrase “Whenever an instant or sorcery spell you control deals damage to an opponent”).
01/02/14
You don’t choose a source of damage. The prevention shield will apply to the next X damage that would be dealt to the first target, no matter where that damage comes from. It also doesn’t matter whether the damage is dealt at the same time. For example, if the shield prevents the next 5 damage to the first target, and that creature would be dealt 3 damage by Lightning Strike, that 3 damage is prevented and Acolyte’s Reward deals 3 damage to the second target. The prevention effect will still apply to the next 2 damage the first target would be dealt that turn.
15/09/13
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
15/09/13
Numeric mana symbols (, , and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
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