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SNAP >البطاقات > Spire Winder

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- 1.320.03 tix
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اسمSpire Winder Edit card
اكتبCreature — snake
وصفFlying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +1/+1 as long as you have the city's blessing.
فنانTitus Lunter
الإصدارRivals of Ixalan #57
WallpaperSpire Winder Crop image Wallpaperdownload
صورةSpire Winder Full hd imagedownload
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حول Spire Winder

Spire Winder, Creature — snake, صمم بواسطة Titus Lunter صدر لأول مرة في Jan, 2018 في التحرير Rivals of Ixalan.

This card would be beneficial in a control deck that aims to stall the game and accumulate permanents to reach the city's blessing condition. However, there are potentially better options for a flying creature with a similar mana cost and power level, such as Siren Stormtamer or Nimble Obstructionist, which offer additional utility or disruptive abilities. Whether Spire Winder should see play would depend on the specific strategy and synergies of the deck it is included in.

قواعد

19/01/18

If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

19/01/18

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

19/01/18

Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

19/01/18

Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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